What can be done to fix this...? I've just tried baking the Polypaint from my high poly to my low in Marmoset using Vertex, but the UV seams show up, both in Marmoset and especially once the maps are brought into Substance Painter. :-\ I've tried increasing the padding in Marmoset to Moderate and Extreme, but the issue remains. Is there any way to counter this? Thanks.