Im stuck with picking up and dropping objects in UDK using kismet. I can pick up the object, move it around but no higher than floor height. Basically i was wondering how i can make it so that when i pick up the object, it stays in front of the player at or just below view height, or if i can get the object off the floor…
DT3D UDK skin shader is a real-time multi-layered skin model implementation in the Unreal 3.x Engine. The shader is based on research from Efficient Rendering of Human Skin, implementing most of the effects described in the paper including the multi-layered diffusion scattering in skin. Along with the multi-layered…
Hello Polycounters! Now that I'm back from Uni and have a load of free time I want to get started on an interesting project. I plan on making a small UDK environment based on the Riddler from DC Comics. The scene I have in my head is a small, dark, dirty apartment, glowing green from multiple computer screens where the…
I am super underwhelmed by the default dif/spec/gloss/norm shader in UDK for my scene. It probably has to do with all this physically based stuff and next generation that just makes it look meh. I do not know enough about shaders to construct what I want, but basically I want higher quality spec and gloss, if that makes…
Hi all, So I have a question about lighting in UDK. I was wondering on how you determine how many lights that need to be in your level/scene? I know some light sources are going to come from the sun if it's during the day, or even during a sunset, and some are going to come from light bulbs, lanterns, etc. However I don't…
Hey everyone! I'd like to start by saying I do have a generous amount of experience when it comes to modeling / texturing in Maya. However, my UDK knowledge was basically none two weeks ago. I'd ultimately like to be able to display my work in UDK for future portfolio updates. I have a few questions i haven't really been…
Hello there, I believe this is my first time posting here possibly? I think this is where I'm supposed to post my thread :) So yeah please give me feedback on my work that would be much appreciated. I'll go sleep for now. http://youtu.be/mqMg8D1glWg Copypasta from youtube follows: I'm a big fan of the series Blame! by…
i made some boulder assets in max and used displacement maps, it looks really cool in max, but when i import to udk it looks like shit. I was hooking up my displacement map to the 'world displacement' node, is this the wrong node? is there some multiplier or something i can use to make it look stronger? Basically the…
Hey guys! I have come upon a problem when im reapeting some platforms in udk, which i don't know how to solve. I have 5 different platforms that i want to switch between but i encounter some shading errors at the end of the platforms when i put them together. Think the problem is lightmap related but im not that…
Hi Everyone, I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK. In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines. Let me know if you…