![faceSkinLogo.jpg](http://www.digiteck3d.com/pages/sections/tools/dt3dUdkSkin/faceSkinLogo.jpg)
DT3D UDK skin shader is a real-time multi-layered skin model implementation in the Unreal 3.x Engine. The shader is based on research from
Efficient Rendering of Human Skin, implementing most of the effects described in the paper including the multi-layered diffusion scattering in skin. Along with the multi-layered subsurface scattering the shader implements the physically based specular term to better capture the specularity of skin. This is a great shader for the artist that wants to push there characters to that next level. Also can be quite usefull for those artist using the UDK for pre-vis work.
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Gonna have to try this in Mental mill
roosterMap - yes if you want to mask out the scattering a simple multiply with a black and white mask on the scattering blocks in the shader will block out where you don't want it to scatter.