I'm converting a normal map to height map and I keep getting a white border around edges.. Seems to be from my "Ultra Extreme Height Map " Layer but can't seem to get rid of the border. Any help would be appreciated.. see attached
Hi,Is there a tool that you can put specific scale/rotate proportion for selected faces/edges/vertices in X,Y,Z or two of them or just one axis?I know there is a similar tool for transformation in the top toolbar but nothing for scale and rotate.
Hey All,We have encountered an issue within Unreal while importing textures. Currently we are in the process of animating our dinosaur characters and bringing them into Unreal to test. Prior to importing the animated asset, textures were popping up just fine on the static object. The issue appears to specifically be with…
I am trying out DDO with a VERY simple object, not much more complex than a cylinder. However DDO consistently crashed every single time I try to load my ID map. I load in the Triangulated OBJ with no problem. Then I click to load the ID map, select it, and bam! DDO crashes. Every. Single. Time. Screenshot of very large…
I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
Hi, until yesterday I've been using the Quixel suite just fine. Everything worked. Then I kept getting this FAILED TO CONSTRUCT REFERENCE error, and I can't use the suite. I updated Photoshop, I'm using Photoshop CC v.2015.5.0 and Quixel Suite v.2.0 Any ideas of what to do? After I click OK on the first message, Quixel…
I've seen demos/videos of people using DDO and when they load a material ID a button pops up right beside it, and it says "links." This is showing up when I load my material ID, and as a result I have no idea how to link particular IDs to particular materials. What ends up happening now is my entire UV Map is filled with…
Hey guys, quick question: Is it intended the the folder structure for custom materials changed? I made a couple of custom materials and they were stored under User\Public\Quixel\... Then, I guess with 1.7 or 1.8, custom materials are suddenly stored under Users\MyName\AppData\Roaming\Quixel\... This is causing a lot of…
Hi Guys! I got a question about the HighPoly Texturing Process in dDo. Is there a Video Tutorial about how to texture a HighPoly in dDo? I dont understand which normalsmap to use? Have i to use the normalmap which i would use for the LP Mesh? Is this not a bit stupid to lay down highpoly normals on a highpoly mesh? I…
Hello, So I'm custom editing a mask for scratched metal on the actual layer mask (not with the DynaMask Editor) as it's much easier to see quick results and how the material will show through the mask this way. Is there a way to quickly apply this mask to the same layer for all maps? Or do I have to duplicate the layer and…