The easel looks pretty nice but is one of the less important elements to texture in the scene as a whole. If I were you I'd get more blockout assets in there, and even take some of the blockouts further along before trying to do much in the way of texturing. You can really push a scene far with just flat materials and…
Definitely. Although after watching Ben Bolton's weapon creation video again it occurs that you could avoid this problem in some (most?) cases by starting with a detailed blockout. The blockout becomes both your high and low, so you wouldn't be at a disadvantage from using MF. Here's the vid in question. I think that…
Alright here is an unfinished blockout that I made to get the basic feel of the layout and to make sure everything would work. I thought I would post this up now because I will be gone for this weekend for Easter, and I won't be able to work on it til early next week. But i'd say it's coming along nicely so far. Any…
Currently i dont have any blockouts/concepts. I know the workflow means first the concept and blockout and then go on with other stuff, right?. The idea with a little scene i became during my work on on the assets. Alright next step is to create a little enviroment something like a old operating room. For tips and helpful…
#2 update! Hey guys, Finally had some free time to keep this piece going! I took the blockout a bit further, and decided to give myself some freedom here. Will be giving this whole piece a more gothic style. Perhaps the big tower will be like an old clock tower; but not sure though. Blockout´s ready! Let´s keep this going…
Hi, I'm starting my first project in UE4, also first 3d environment project from own concept. Here are reference pictures for interior and exterior. I'm going for a TES: Oblivion/Gothic/Witcher inspired but more realistic, less game-like look. Here are some lowpoly blockouts in Maya. Trying to work modulary. Trying out…
Hi, i am recreating the Krew's saloon in Jak and Daxter II. My goal is to get a next gen look to this environment from the PS2 era and learn more about UE4 and asset creation. Here is the in game screenshot: http://jakanddaxter.wikia.com/wiki/Hip_Hog_Heaven_Saloon I am starting to blockout the proportions: Once i'll have…
Hey guys, here's a project I started yesterday (Saturday). It's this pistol, designed by Daisuke Kazama. I aim to finish it within 1 week, although with school I may not be able to. I have a basic blockout for the frame and slide so far. Right now I'm working on the decorative grooves in the slide, and then I'll move on to…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
Hey! Started working on a blockout heavily based on this cool concept by Tyler at http://tylerspaintingpics.blogspot.se/ : Here is the blockout so far : I know it's not too much to look at, atm, but I figured it's best to get feedback right from the get go :) I'm planning on rendering the scene in marmoset since I've seen…