Hi,
i am recreating the Krew's saloon in Jak and Daxter II. My goal is to get a next gen look to this environment from the PS2 era and learn more about UE4 and asset creation. Here is the in game screenshot:
http://jakanddaxter.wikia.com/wiki/Hip_Hog_Heaven_Saloon
I am starting to blockout the proportions:
Once i'll have the blockout finished i'll change the model from the original game to add next gen extra details.
Replies
What do you think about the proportions compared from the in game screenshot?
Do you know how to get the shadows with emissive material?
A quick lighting test:
I continue the details:
I've continued the details (trying the SSAO of Blender 2.74 )
And i am starting the Metal Head that will be fixed on the wall:
Is it modular btw? Looking forward to more updates
I have duplicated it in Blender to have a preview: