When I export a model from ZBrush in FBX format it's about 300MB. When I import that model into 3dsmax and export it again it is 1.5GB. (In the FBX Settings I have everything disabled, no textures or animations). It's exactly the same model as in Zbrush, No modifiers or textures, animations added. Does anyone know what is…
I am not very experienced or knowledgeable when it comes lighting in 3dsMax. Recently however I am becoming more interested in creating 2D textures by baking geometry inside of Max rather than using photo sources. When trying to bake a blend map of 3D geometry onto a 2D plane I came across the following issue: I used one…
Hello! I'm on a task to generate a lightmap for faking car's headlights output using Arnold for 3dsMax 2020 along with render to texture. So far I managed to obtain the "pure" light projection, and I'd like to add on top a caustic effect using the glass lens in front of the light sources that are mesh emitters (can't use…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
Heya! We're thinking about buying a 3dsmax 2012 license here in the studio. We have been using a small modeller (silo3d) up until now. The time might have come to upgrade to a more versatile and powerful package. When i went to the Autodesk site, to see if i could buy it online i found out that a small disclaimer on the…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…
Thanks guys.I have tried using the lattice deformer before but I hate it,doesn't move the way I would want.I will try the soft selection.Thanks. I have been thinking of learning 3dmax because for sometime now these are the problems I have noticed while using Maya. -whenever I have a lot of polys in my scene,the viewport…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Hi fellow polypushers! I've got a little hot-air balloon project going, and am currently working on this basic part of the 'cage': Time to export some displacement maps! I start with one of the wrappy-roundy tapes. I update the subtool's low-res basemesh with new UVs - all is well and good. But the generated displacement…