Hi folks. I'm having a little difficulty with Blender 3.6 geometry nodes. I created a simple fluff material and applied it to the mesh. And I just need to remove it from the beak, eyes and paws using Weight Paint tool. But something went wrong :/ Material was applied incorrectly and instead of fluff it displays multiple…
Hello there, for my current project I plan to use fibermesh in Zbrush to create the textures for my hair cards. I got inspired by this tutorial https://www.artstation.com/artwork/yb1b89 to use fibermesh to create the textures, and so far I really like the results. But how would you advice to generate good normalmaps for…
Hello, I recently have had a friend approach me telling about an unfortunate rear ending he experience a week ago, but luckily the only damage evident was the Bumper Tow Hook Cover coming clean off. He approached me becuase he was wondering if I could print the part for him on my printer however I've looked all around this…
Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…