Look up Scott Robertson on youtube... Here is his link to his channel. https://www.youtube.com/user/scottrobertsondesign This is another good resource. https://matt-kohr.squarespace.com/videos/unplugged-pencils-and-erasers Art classes will start you drawing still life, which are a collection of objects, square, sphere,…
Damn, that looks amazing malcolm! I've been thinking of making a cartoony scene sometime soon so this is certainly going into my inspiration folder :D Gameplay-wise? I'm afraid that it doesn't interest me that much; the video that voff posted is a bit disheartening. However, I was never a part of the game's target…
I just started yesterday. Just want to know what you think about it. And things I know: a) I haven't touched foliage yet. b) roof need more moss. c) plaster need moss. d) wood need moss. (to be consistent, stone have moss, why other part's wouldn't have it) Or maybe add it with some CE3 Magic instead of drawing this into…
Hello guys. I love League of Legends so i decided to take part in this art madness:) I will create Tryndamere skin. I don't know exactly what i want it to be in the end. But right now i see three options. First one is Tryndamere Vampire. Life steal is a best thing for Tryndamere thats why i want to give him some teeth to…
hey conte, i like how this is turning out. I think what could really push the realism to another level would be to add some subtle ambient occlusion to your diffuse map. the saturation level for his clothing (armour plate , cloth, and inner shirt) are really close.. making those colours blend with each other such that…
Hi there! This is my first time here at Polycount. I'm very excited to participate to this contest. I have an idea for a Pool Party themed Summoner's Rift, based on the existing champion skin line. I'm thinking of a lot of sand, palm trees, shells, (scuttle)crabs etc. I also wanted to make the jungle a deep sea underwater…
[short version] Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version] I have a Procedural material which was made on a Plane using UV…
This is a Stylized sample of work, made as a part of experimentation and our love for fortnite. Disclaimer " Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic."…
Hey All, I want to say thank you all for your support and your comments for a direction I can go in. I would like to say thank you to every one that took part in the survey, I have started to analyze it and I am seeing a reoccurring problem and topics that people want to learn more about. Everyones feedback and opinions…
Hi there, I am trying to model a dumpster for rendering in Unreal Engine and am currently working on the wheels /casters. As you can see, I have tried to keep my geometry as simple as possible as this is only a small part of a larger model. My plan was to create the rubber and metal parts for just the wheel portion of the…