I know this may sound kind of silly, but im working with a spline thats wrapping around a circular object, and at certain points the line (when rendered as rectangular) will lay flat on the object, and then at other times it lays on its side. rotating the vertecies and messing with the beziers will not fix this, and im…
I just got Natural Selection 2 the other day, and have been trying to figure out how to import custom meshs into the editor. meshs load fine, but they're always missing the texture in the editor (do show in the viewer though). Here's my notes going over exactly what I'm doing atm, let me know what part(s) I've got wrong:…
The built in narrator sounds like a robot and none of the hotkeys work. Ideally I want to open a .pdf click some button and the thing starts reading it to me in a not Stephen Hawkings voice.
Any Modo/UE4 users out there have any special instructions for exporting out an .fbx file from Modo? Are there any third party exporter plugins that I should know about?
Looks like I pretty much missed the show with this thing. I'm going to try to pull something together anyways, because I've always liked the UT games and I will probably finish whatever I start here at some point even if it isn't for a contest. I sincerely hope the ripper is back in this game. I never really understood why…
Currently having some confusion about the software called Sprite Lamp- has it been released yet for developer use? And if you have used it, how useful was it? I am working on an indie game that relies on pixel art, and I'm wondering if it's worth it to sink x amount of dollars into purchasing it.
Hi! Can somebody help me with this? I want to extrude this 3 Splines between each other. I know that there is a function called U Loft when i convert the Splines into Nurbs. That works, but i get ugly Topology in Triangles. I wish i could extrude in Quads and to to set the Divisions. Is that possible? Thanks and Greetings,…
Hey there, I don't suppose there's any way to merge more than 2 spline vertex's together in 3ds Max is there? Quick demo, something like this: My end goal is to run a sweep modifier on it. All of the vertex's that are being welded are end points so there aren't any T/intersections. I would have thought Max might have a way…
Hey guys, maybe I'm just dumb but after looking into cascade and the unreal doc for hours ( and the unreal forums ), I don't see any way to change the speed of the particles with an Orbit node. There is nothing in the node to change the orbiting speed, and the initial velocity node doesn't seem to affect the orbit…