Hi Polycount :) I'm thinking about software and stoof for my handpainted personal project, and a couple of/a million questions came to mind... What is good software for baking normals? I've always done it in Max, and it's seemed fine to me, so why do people choose other software? Also, I'm leaning towards 3D Coat for…
I am looking for artist(s) for 3 types of work for a single game project (single theme): - Concept art for 3D props/objects and GUI And then subsequently the above elements in their final form: - 3D modeling + hand-painted texturing - UI elements Theme is non-horror mystic fantasy. Materials are stone/rock + trees, glowing…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
Looking at the Assassins Creed Unity art, there is a floor piece by Vicent Derozier which captured my attention: https://vincentderozier.artstation.com/portfolio/here-are-all-the-modules-i-have-done-for-the-fencing-room-in-the-cafe-theater-i-was-here-responsable-of-the-assets-modularity-and-visuals…
This looks awesome man. I'm having some problems with the skull. The chest is supposed to be stylized and hand painted, as the skull is fairly realistic. I would tweek with it's proportions abit more (the skull) and maybe give him a big cranium or something exaggerated. also it looks like there's a piece that the skull is…
Is it better to bring a whole environment into a program like Substance Painter to texture, or how would you break down your scene to do it? ( I own a current copy of SP and a recent study has me looking for an answer.) Asking because I am trying out the Blender to SP plugin I just bought, expecting one piece, and it…
I'm looking for a 3D modeller / texture artist to create the ships for my greenlit 4X strategy game Remnant. You'll be tasked with creating one ship to start, and if everything works out, hired on to create all of the ships for the game. Modular Concept Each ship in Remnant is constructed from swappable modules of the…
Hi everyone,my name is Simon and im a 3D Environment/Texture/Prop Artist. Right now im looking for : * Remote work * Freelance * Part time employment I can speak French and English, both fluent. My skills and portfolio: Portfolio : https://www.artstation.com/droswing SKILLS : * * * * * * * SOFTS : * * * * * * * * * * * My…
Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
I think you're missing the actual problem. I need the baker to be able to account for alpha in a texture that's applied to the source mesh. The card leaves example is the simplest - you make some leaf textures with alpha, arrange them into a tree shape and then bake that to a mesh that has a closed volume. (imagine baking…