Hi everybody! I come to you today because I'm having a bit of a dilemma. I've always animated in spline without blocking animations out first. I realised this can be a bit of a problem as I'm always trying to tweak the inbetweens as I go and it can be a lengthy process. I decided that it'd be worth my while to try to learn…
Hey guys ! im currently Working on a Sci Fo Horro Game for our Student Projekt. We orient to The Alien franchise in our Game. I did a quick Blockout in Unreal 4. My First question is: Can you pls give me some Tipps, how to do a realstic Lighting in Unreal 4 for SciFi Settings ? I'd really appreciate that.
Hi I'm trying to install TexTools but it not working. Installed Roadkill first then dragged the mzp into the Max viewport but getting the circular 'prohibited' cursor. I've unpacked the mzp and ran the .ms script and got instructions on how to install it manually but I think the instructions are out of date as the temp…
So we've been told in the past that coloured spec maps are better..because.... Well, here is the thing, I was trying to write a tech docfor 3d palette discussing the use of spec maps (as part of a mapping discussion) - what they are, why we use them, but I could find NOTHING on the difference between black and white and…
- Hi! A model i started week and half ago. Continued it yesterday. Still WIP. - Basicly she is a sort of espionage/spy game character - I was originally going to update one of my old models, but then decided i would do same concept again, with different style - i used many japanese games as reference for details -…
This is a WIP for a modelling comp i'm entering. This is my first serious attempt at Maya after using Max for the past two-and-a-half years, which i think is the main reaason it's taken me some time to do the model and also for the quality, whih i am not entirly happy with. It does however have to be done by the deadline,…