This is a WIP for a modelling comp i'm entering. This is my first serious attempt at Maya after using Max for the past two-and-a-half years, which i think is the main reaason it's taken me some time to do the model and also for the quality, whih i am not entirly happy with. It does however have to be done by the deadline, so this is prettymuch what i am done with.
I think i'll shorten the arms and lengthen the legs a bit though.
anyway, just looking for feedback
Replies
1)-YES!!!...Arms are WAY too long. If you think your feet are proportional, your Foot should be as long as your forearm from your Wrist to the CREASE of your elbow, and your upper arm should be about that length as well. Arms are def too long, fingertips should go to about mid thigh at the most. Yours go to knees o_O
2)It's a Spartan robot, kinda a cool idea, and definately looks the part. However it almost looks human. If your going to make it a robot, be more creative! Do stuff to it to make it more mechanical yet still look the same. Add wires and stuff, maybe get some harder edges on there, something.
i intend to shorten the arms and lengthen the legs a bit.
as for the robotness of it, i think it will be clearer once the texture is painted. he has quite a few mechanical parts. though he is covered in armour, there is trippy glowy lights and stuff on, below and between it.
problem with the dark ones is they will hide detail, but the glowy bits look better on them. the gold one is very greek/spartan soldier like, but not as evil looking at the glowy bits dont show up as well.
other peoples oppinons would be greatly appreciated, i'm stumped.
darken the gold make it look tarnished. might help the glowing bits look more menacing.
i think all of the schemes look nice, though the gold is most greek looking.
Frank the Avenger