- Hi! A model i started week and half ago. Continued it yesterday. Still WIP.
- Basicly she is a sort of espionage/spy game character
- I was originally going to update one of my old models, but then decided i would do same concept again, with different style
- i used many japanese games as reference for details
- Polycount is less than 4000
- 512x512 for body
- 256x256 for head
- 256x256 for hair
- 128x128 for weapon
- 128x128 for details
- Test poses. Skinning is not good yet, but i thought i would show these anyway.
- Another test image.
- I know there are lot's of small faults, can't fix them today, but anyway CnC is welcome!
Replies
thats just nit picking tho.. my only crit isnt really for this piece but all of your stuff..
while they all look really nice they all look really similar.. just in the exicution.. i guess thats part of having a style and what not.. but you seem to be very talented so you might want to show a wide range of subject matter.. not just very clean girls..i love the clean, prestine never been touched by dirt look.. but show us you can do other stuff.. it just seems you got this style down pat.. play with some new ideas.. not trying to pick on you or anything.. just one my pet peves.. when an artist finds their safe zone and is afraid to venture out into the unknown..not that i am one to talk.... i never finish anything..
keep up the good work.. and give us a chance to catch up..
To nitpick, I think one of the weaker points is that this, like your elf model, look a bit like generated characters. I think you did a great job painting her features (I wish I could do that) but maybe she could have some imperfections - moles, scars, blemishes, asymmetrical features - something to give a little more character. She's hot, but I'd like to see her look a little more battle-hardened. Some may disagree, but thats my preference.
Other than that, I suppose her pistol could use some stronger highlights. Everything else is looking great.
Maybe saturate the hair colour a bit, looks a little dull. Could also add some wrinkles at the joints. Looking great otherwise!
May we see some wires?
I'd like to see the boots have a bit more femenine look but thats a tiny nitpick, its pretty much spot on. Envy!
you're really cranking out some work innit
good work man
as in your other models u still have your hands anatomy off. the back of the hand mass is too long, and so the thumb and fingers are too far from the wrist
compare her arm to her leg. no proportion, the legs i suppose should be slimmer, its quite manly.
face texture could use some soft light coming from the top, since you placed the specular on the suit.
also about the head, with such thin layer of hair, where there is no hair strands i dont think it should look less opaque (with the alpha). either there is hair, or there isnt.
also if you are trying to go for photo realism, i'd try and avoid black outlines in the suit, like around the straps in the waist area.
hope you dont mind the crits man, its really good work and you are obviously trying very hard, so i just wonna help.
keep it up..
/EDIT
deffinately nice bubble butt!
IMHO, a fantastic model, I agree on the midddle pose in the last pic as a favorite.. as if she were about to lick her lips.
How about posting some wireframes for everyone to study and learn from ?
Excellent work in all dude.. keep it up and post more of your stuff if you have it.. somehow I bet your holding back on us..
- Thanks. I know what you mean, and i'm working on other stuff too! - Just have to figure out some way to make money - i need more time for gfx
sundance:
- Eh, thanks! - You listed games which i used as reference
pogonip:
- Thanks
ghost_rider:
- Hehe! Thanks!
rooster:
- Yep. Believe it or not but i first tried hiheel shoes - I wanted her to have those but then i should have done totally different body texture design...
Quasar:
- I tried more saturated hair first. Have to think about it.
shotgun:
- I'm kinda aware of the hand issue. Problem was that i couldn't cut hand for better editing without ruining part of skin information, and then i should also re-align bones = more time needed.
Hunter:
? - I think i have posted quite a lot stuff lately...
odium:
Hehe!
wires and flats?
If you want to play a bit with textures, make her eyes blue or play with the lips color. That configuration is always very cute.
keep it up!
man, the head is really top notch work!
I might just suggest one thing, don't know if it's been said already. Man these breasts are huge. Been at the beach today and paid some, hem, attention to that. Even the hottest don't have them that big! And I actually think the your spy would be much cuter with a more modest clevage.
That might sound a tad stupid and restrictive to say so, but hey that's a matter of taste anyway!
Awesome work man.
Now I hate to be the one to ask, but I don't suppose this fine model could end up in a game (like UT2K4 maybe...)?
Man these breasts are huge. Been at the beach today and paid some, hem, attention to that. Even the hottest don't have them that big! And I actually think the your spy would be much cuter with a more modest clevage.
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Agreed. Exspecially with her suite that looks like a neopren suite, they also look kind of unrealistic (more like naked with paint on them).
I know that is 'gaming style'tm, but I would check out some diving suite catalouges for hot chicks in neoprens for reference
Btw I really like the shot with the glasses on, they seem to fit nicely to the character.
I take it you are useing the same base model for each of these, be nice to see the poly flow and stuff.
My only crit would be the colour/saturation on the hair seems very flat. but hey great model.
Keep up the great work.
One of the hottest models I seen in a long time.
pior:
- I know - Really have take another look into mesh this week.
JKMakowka:
- I tried to get better color/alpha combination for shades, but i think current color/transparency works quite ok anyway
I kinda like her boobs this way
... but I don't feel the forearm and forearm twist. There's something strange - ...too twisted.
Etienne
work on the hands and feet and it'll be perfect.
smaller breasts would make her look less Lara Croft-ish. especially for sneaking around in tight places and whatnot. also if she ever hopes to do any sort of acrobatics and not break her sternum.
? - i "copied" silencer from snake's weapon
i think the model is sexy but something is bothering me about the boot design .. i think the top needs to be a little more horizontal instead of curving up into her ankle like that .. it makes her ankles and foot very fat and cumbersome .. also i think the boots could be a slimmed down in width and height to make them a bit more delicate ..
I hate you..... with a passion
but seriously, great stuff!
I agree with Arsh though, I'd have loved to see her a bit grittier with a few more overlays to dirty her a bit.
- I will do update to textures later this week, will fix boot, hand and other things too...
Makkon:
Hehe - thanks
poopinmymouth:
- I guess i will try to do some sort of ambient occlusion map and overlay some dirt too, not much but maybe a little bit
Daz:
Thanks man
Thanks