A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
Just completed a 4 part series to learning Maya Series 1: Modelling https://www.youtube.com/watch?v=pCDylbnQDiM&list=PL9yVNhhnIephh4n8xHI4fRTTEKqULbQ0I
poop. mhm yea i know what i mean. i might do a slight tweak of the texture concidering that. firestarter. not that i didnt notice that too. but as far as geometry detail goes im tryin to keep it simple and as low as possible. since the idea of it is not close up viewing. the character is more a detail of the hole unit. so…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Here is my Gundam Model that I made for fun. Their is a ton more that I want to do to it however time is my biggest problem. I am still learning how to get a nice image from Renderman. Any comments welcome.