I think of hindrance as in, imagine you're working on something really important but there's something you're only 50/50 unsure about. If you go about looking for people for help, it becomes a gamble because there's a 50% chance you might be right but you still put your project on hold just to get the answer you might be…
Right, here we are, one shoddy light map: The right leg (our right) has a funny seam due to it's UVs being offset, other than that it looks fine. Weird huh?
Hey all! I need Unity environment artists, VFX and lighting artists for a VR project onsite in NYC or LA. Immediate need, project ends 4/15. Is this you? Contact me at jon at gameartproducer.com with a portfolio. More specifically -- 1) a senior-level environment artist working onsite, in Unity, doing closeup environment…
I have made the mathematics on how much i can survive while being able to travel to another country if i find a job, and i also took into consideration that something might happen so i might need more money. I have 1,5 year (and more if things go smoothly) but i plan on sending portfolios to people in a couple of months!!…
The main thing here is that you're not created highres assets to render out your normals, you just have pretty lame bumpmaps for everything. The form/normals isnt nearly strong enough to sell the work with only color work in the diffuse. If you're going to use normals/diffuse/spec you have to realize that the normals…
this is a building ive designed and Im having some lighting issues with udk. getting some strange shadows when I light map. Im not sure if it is because of my light map uv set or what the issue might be. also if its not to bright for you all would love some cc on what you guys think of the design thanx in advanced…
What u have in both the early (cold vs warm) and the current versions is vague lighting. U want to create a clear, logical separation between the lit areas that would seem descriptive and feel inviting. Ask urself, if u just came into this tavern, where would u sit? hard to tell, right? it's cuz the lighting is indistinct.…
Nice touch with the meta screenshot lol. I love the setup of this scene, though I did think the earlier shots had stronger compositions. A few other thoughts to apply to this or your next ventures, since you say you were pushing lighting and shading with this endeavor: Fabric - Firstly I thought the fabric was much more…
Hey! I'm Nick, and I would like to share this with you, looking for feedback and all opinions so I can develop and improve. I'm quite new to 3D modelling, I've done a few bits and bobs in the past but nothing major, very basic stuff. Like this thing here. Which obviously has many issues. model I wanted to get into it more,…