Hi ! Here is the thing These walls have correct 2nd UV channels and they kinda work, but the shadows of the vertical pillars inside the walls somehow seems to bleed on the other side of the planks whand I build the lights in production ; a bleed that doesn't seem to be caused by a bad lightmap layout. I think it might be…
What would you rather have for your PC/gaming setup: one large monitor (40"-50"+?) Or two (30"-32") monitors? Why? I currently have an 6-or-so-year old 32" Samsung LED monitor (still running well), and a 8+ year-old-low-quality 19" monitor. I'm not sure if I should buy a 40"-50"+, or a 2nd 30"-32". I plan on buying it on…
Hey out there, I'm totally new to the subject and came into painting/concepting and texture art via the Dota 2 workshop. I'm currently making my first steps and wanted to share them with you in order to recieve honest and badass polycount feedback. I will be using this thread as a little overwatch of my progression (as far…
hi all, nice community template This is a character I'm currently working at right now in my free time. Since this is one of my favorite actress I'm trying to make it as reall as possible by using many angle pictures, so hope you will take a bit of your time to post any mistakes you'll find wrong in the progress. :) match…
Hey guy, Im not one for making levels, but i LOVE dungeon defenders, and I noticed this contest. Thought I would pass it along to all you! Good luck to anyone that joins! Download their development kit, and use UDK! Deadline, June 21…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
Hey guys! I'm new to Polycount, but the concept of a place to submit your work and receive honest feedback from other artists sounded intriguing. I'm excited to take part in this contest! This following picture is the current draft. Originally I had planned to remove the wood grain. but as you'll see in my first draft (2nd…
In the picture, the first unwrap is what im trying to get out of the unwrap...the first on all the edges are connected together nicely so I can texture with a nice flow from one poly to another...but this unwrap was automatically generated when I hit the unwrap uvw modifier, this was the only cylinder that was unwrapped…