Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
Hello, I am an art student from the UK - I mainly focus on character, asset, and environment concept art. I have recently realised the advantage of introducing some 3D modeling competency into my skillset, and have begun the process of learning how to use Google SketchUp and AutoDesk Maya. At the moment my expertise in the…
Guns are probably the most done subject matter by a country mile but that's no bad thing with the AK and M16/M4 dominating the show from what I've seen. After resisting for ages that urge that just wouldn't go away for me, I had to create a weapon. So here's my exotic AK variant: A bit out it: I used nDo to bash in all the…
I havnt posted here in a while, but I got a free polycount shirt once so i figured i should post a free small 10 min tutorial i made. Warning: 80% of it switches between mumbling and whispering, and the other 20% is me saying the word "ughm" over and over. Tutorial: https://vimeo.com/163317848
Hey guys, Remember when I told you I'd take some reference pictures on my trip to Rome so that you could use it? Well here it is! It turned out waaaay smaller than I thought it would (just enjoying stuff is more fun than walking around and thinking: oh hey that might be a nice textre) but it might be usefull to some. You…
Hi everyone, A dumpster robot concept, trying to work on my modeling and texturing for current gen.... This is for my folio and I'm trying very hard to get a job at the moment. So i'm really hoping to get some feedback from you awesome polycount folks. Thanks a lot! 16800 tris, 3 sets of 1024 maps
Hi guys) I want to share my latest portfolio update with you. I've made a detailed highpoly model of a flying ship based on Ian Mcque's artwork about 4 years ago. And only now I've decided to finish it by making a lowpoly version with all bakes, textures etc. Some of the rocks are pieces from ue4 free content. Here's the…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…