Hey Polycounters, This has been up for a couple of month and people seem happy with it and now its summer sale, so I thought I'd make this more public and share it with you. Background: I've been here for quite some time now and usually post in the WIP forum, cause I do mostly assets, like weapons. And I finally wanted to…
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview: - We are looking for a 3D animator whose animation style fits our stylized art style. Our…
You're welcome @baraa_odeh You have some solid assets to start. If you nail the big picture you have a really good portfolio peace. Keep going! While at it think about your color composition. There are no clear complimentary colors here right now.
Hey there, got a sticky situation - have a rigged character with animations, but the pivots on the character's right-hand limbs are flipped, and when in-engine the animations are also therefore flipped. Is there any way to fix this without having to re-do the animations? I'm using a custom bone rig.
Hello, I am currently modeling a pirate chracter in which I would like to soon rig. I believe I am very close, I was just wondering if I could get a critique on the design as well as topology before I start Rigging. Thank you!
I'd like to jump in. Does anybody have a resource for some decent rigs with a lot of character? Something that would fit well with the LoL aesthetic? I like this site for finding rigs but I'd love some new resources. Thanks! Looking forward to seeing everybody's stuff!
Unfortunately I didn't finish this in time for the contest, the rigging was a bit more time consuming than I anticipated :/ Still, got the rigging and lods done and threw in some base colors. Textures and presentation tomorrow.
My one-sentence review: Just borrow it from the library (like I did). It's more career advisory than art theory or techniques. Good for students or anybody curious about the role and how to make portfolios etc. but can't be bothered to Google the info. Some nice art in Chapter headings but you won't get technique info as…
Hey, I'm teaming up with taston91 and were gonna create a Greek themed scene inspired by some God of War concepts as well as others. References to greek mythology and architecture throughout. Will get a nice moodboard and blockout up soon. Software we will be using. 3DS Max UE4 Zbrush Substance Designer (possibly painter…