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Book Review: "The Big Bad World of Concept Art for Video Games"

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MagicSugar polycounter lvl 10
My one-sentence review: Just borrow it from the library (like I did).

It's more career advisory than art theory or techniques. Good for students or anybody curious about the role and how to make portfolios etc. but can't be bothered to Google the info.

Some nice art in Chapter headings but you won't get technique info as to how to produce something like them on your own. It's more texty than arty.

big-bad-world-concept-art-01.jpg
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