Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
Greetings everyone! I...am having trouble with the ocean shader I am creating, specifically with the waves at this moment. Currently, I am using a sine wave into a 3 vector (Z) into the world position offset. Currently however, it's not displacing the sine wave in the correct direction. The waves are being displaced from…
Hey guys, I started animating a rat which is supposed to walk quickly to a certain point in the scene, then stop, then walk some more in another direction, then turn around and quickly run away. I've done a rough animation of the movement path and timing with a proxy geo and now I want to animate the actual rat. My first…
More info: https://www.artstation.com/artwork/dKxLg1 Hey everyone, I haven't posted in a long time, because I've been planning out this tutorial for a while. Happy to say it's finally ready, and hopefully you will find it useful. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
I was watching some videos on texturing stuff in substance painter and they kept switching between some of these shaders (using the word loosley cuz im not sure what these are), so if they needed something to be emmisive they switched to a different one and i get the feeling this would be important to know in the future,…