Hi y'all, I've just posted beta test 2.7. I hope it solves the crashes and vista-compatibility problems. 2.7 also contains speed improvements and a new UI for the preview window. It adds the option to toggle between cylindrical and cuboid preview objects. Thanks for the excellent testing, guys. Please let me know if you…
You are having a loop inside a loop. If both list of vertices have 50k entries, that means you have to iterate 2,500,000,000 times. And everytime you do a (nested) squareroot operation with list accesses etc. There is no way that you can use another library and it will be fast all of the sudden. You have to rethink your…
As dev of Hair Tool, I know that making hair with split is pain. The way It is solved in blender geo nodes, was to use loose mesh island for parting of hair (no need to paint texture, or vert group). I used this method in Hair Tool - you just cut or split edge, and this creates parting. You can repeat this to get smaller…
Hello! Can someone explain how should I solve this common baking problem with sharp deepening? I mean sharp deepening with ray distance produce bad result in these deepening is there only one solution - just spend a lot of time to make properly cage model? (nope, i do not want to do that) I think it is not a blender…
Hey all, I'd like to share some quick models I've been working on during my free time. My main focus is to adjust my pipeline and solve things quickly in short period of time, meanwhile improving on dynamic poses and the artistic side. If you want to see more art stuff feel free to jump into my…
For a small gun like this i think one texture set is enough. You might want to scale up some important UV islands to get a bit more detail and probably better bakes. Could you detail what the problem is with the bakes? Might not be related to the scale of the uv island but with the way it was unwrapped. Edit: try…
Hi people. I have a problem baking the AO of this object: The tube and the bracket are welded as a single mesh. The AO is fine in the brackets but it's very weak on the tube. I think the corner between the tube and the bracket should be darker, but it looks like the bracket is projecting (almost) no shadow on the tube. The…
Hey guys! Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121: Spended some time to correct a gloss map but can't achieve the same…
My workflow was: -Low Poly model in Maya -UV's in Maya -High Poly in Zbrush -Opened Low Poly Mesh in Substance and Baked High Poly Mesh Somehow I end up having these cuts in the mesh once I bake the high definition mesh. Pics Showing the workflow: -Low Poly -UV's -High Poly in Zbrush -Baking Settings -Problems post Baking…
I have a Intel core 2 guad 2.4 ghz, 4 gb ddr2 800mhz ram, nividia 8600Gt with vista home basic 64-bit. I want to improve the framerate for navigating in max2009 and also amount of polys it can handle. I would assume to upgrade the ram to 8gb (its the max for my motherboard) to solve this. but im not sure if anything else…