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Problem baking High Definition Mesh

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My workflow was:
-Low Poly model in Maya
-UV's in Maya
-High Poly in Zbrush
-Opened Low Poly Mesh in Substance and Baked High Poly Mesh 

Somehow I end up having these cuts in the mesh once I bake the high definition mesh.
Pics Showing the workflow:
-Low Poly

-UV's

-High Poly in Zbrush

-Baking Settings

-Problems post Baking



How can I solve this problem?

Thanks




Replies

  • zachagreg
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    zachagreg ngon master
    It looks like your cage is intersecting, There are a couple of problems at work here it seems. Try reducing your Max Frontal Distance to something like .01 and that should get rid of that. Also try turning off average normals. 

    I wouldn't recommend splitting a face like that straight down the middle, best to keep UV seams towards sharp edges or hard to notice spots 
  • poopipe
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    poopipe grand marshal polycounter
    Some padding wouldn't hurt either
  • LSF97
    zachagreg said:
    It looks like your cage is intersecting, There are a couple of problems at work here it seems. Try reducing your Max Frontal Distance to something like .01 and that should get rid of that. Also try turning off average normals. 

    I wouldn't recommend splitting a face like that straight down the middle, best to keep UV seams towards sharp edges or hard to notice spots 
    Thank you, it worked. You saved me 
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