My workflow was:
-Low Poly model in Maya
-UV's in Maya
-High Poly in Zbrush
-Opened Low Poly Mesh in Substance and Baked High Poly Mesh
Somehow I end up having these cuts in the mesh once I bake the high definition mesh.
Pics Showing the workflow:
-Low Poly
-UV's
-High Poly in Zbrush
-Baking Settings
-Problems post Baking
How can I solve this problem?
Thanks
Replies
I wouldn't recommend splitting a face like that straight down the middle, best to keep UV seams towards sharp edges or hard to notice spots