My workflow was:
-Low Poly model in Maya
-UV's in Maya
-High Poly in Zbrush
-Opened Low Poly Mesh in Substance and Baked High Poly Mesh
Somehow I end up having these cuts in the mesh once I bake the high definition mesh.
Pics Showing the workflow:
-Low Poly
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-UV's
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-High Poly in Zbrush
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-Baking Settings
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-Problems post Baking
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How can I solve this problem?
Thanks
Replies
I wouldn't recommend splitting a face like that straight down the middle, best to keep UV seams towards sharp edges or hard to notice spots