Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
I'm trying to imitate this concept as a way to help get better at lighting in Unity. Very early days but here is a blockout with no textures. I have a reflection probe at the front. My neon is made in substance and has area lights to help push it's neon onto the baked textures. As a test, my substance floor (just grey for…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
So a while back my laptop Harddrive dismounted whilst backing up so i lost all my previous work and backups. yay!... but luckily was able to get a new fantastic laptop and began working again... Did a few new pieces and new areas (hard modelling and weapons mainly) and a new character which I applied new knowledge too.…
Hello, long time polycount fan, first time poster... I have been character modeling for quite some time but I am a complete noob when it comees to UVWs. I am currently working on a model for a game mod called Nosferatu (QII engine btw) and have finally refined it to the point where I can begin UVW unwrapping (I'm quite…
Hello, I represent a company who is looking for 3D Artist who want to collaborate on our project. Our project is split into two parts. You have the option to sign up for both, or only the first one. The whole project is really a 3D RPG set in the medieval era. The first part, however, is a teaser trailer for our…
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…
Hello everyone. This' my latest piece, a real-time version of James Conrad from the movie Kong Skull Island. I made this project to improve my skills, especially on skin painting and textures baking/UVs optimization. Was a lot of fun and definitely learned a lot. Sculpted in Zbrush, textured in Substance Painter and…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make the assets. Unfortunately, I'm still in HS and can't get a job for now, which negates the possibility of a paid job. But please reply if you are…
Hello I am looking for an exceptionally talented 3D artist/generalist to stick with me in a lot of ongoing projects. These projects are all in the TV industry, which means a lot of photorealism and VFX. If you're fluent in houdini or cinema 4D and comfortable in the following then please reach out to me: 1.…