I try to explain better what i'd like to do: I use an insert mesh brush in curve mode (stretch and weld mode active), let's say I draw the tracks for a tank. Since these mesh pieces are the same i want them to share uv space on the final uv map. What is the workflow to do that? Probably I can't do it in Zbrush, then maybe…
Hello guys, I'm requesting someone who has experience in these areas to complete my timbersaw set to d2. I made the basic model on maya but I have no experience with animation and texturing (I was learning zbrush until now) and my time is short to finalize this set in time. I will split all profits with all involved in…
Hello, I'm looking for a person who can draw pixel art and UI for a 2D mobile pixel mining game. (Contact me for more info about the game) The game will be launched on Google Play with potential microtransactions and the profit will be shared. (If money is your primary goal, please ignore this post) There aren't any age or…
Hey everyone! I'm the CEO, Lead Game Designer, and Programmer for the new indie game development team Clockwork Co. I have a partner working with me (Secondary Programmer, and Musician) We're looking for a game artist to join us. We have around 4-5 game ideas we're working on. We're focusing on one at a time though. Our…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
We're an experienced team of 8 working on our first Free-to-play Mobile game, and we need some help modeling and texturing Hats. Our game is going to be a cartoony real-time multiplayer racing game, and players will be able to purchase Hats and show them off online, similar to TF2. We have some very experienced artists and…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
Hey there! My name is Robin. I am looking for an artist who can do the very specific art style as seen above. I want someone who is passionate about game design and who would like to help me make this game a reality. A working prototype exists and a full documentation and plan for the game can be found here:…
I'm looking for ways to use blender3d as some sort of terragen replacement. Basically, I want a way to quickly make a landscape shot of a rocky planet with a different atmospheric density, sun color, etc. Does anyone have good resources on the subject? The reason for this question is that needed some rendered skyboxes and…