Thank you all for the amazing response! I am very excited to move forward on the project with some of the amazing people who have contacted me! Unfortunately, funding for the project has been pushed back by up to a year and a half! This is very frustrating, but I will be using the delay to further develop the concept on my…
Lately I have been working on a character design that i thought was pretty cool. A week ago i made a post on just the face of the model. I wanted to get feedback on it alone. Now, I want to show what it looks like as a whole. I am still in process of replacing the "bad" pieces and cleaning a few areas up. Comments and…
Hi PolyCount, Since this is our first post, allow me introduce our company. We are a small company based in Denmark. We are a game outsourcing company who makes game art for clients. This is one of the projects we worked on called BattleSouls. We got involved in the project at a very early stage and handled almost…
READ THIS: Anyone posting images from their portfolio in this feed will be immediately disqualified for consideration.Only replies with links to your Artstation portfolio will be considered. We have an opportunity for an experienced environment concept artist. We require strong pencil sketches, not full color…
Hey everyone! I wanted to ask how people who are much more familiar with Zbrush would approach this sculpt I'm working on now. I've been using a combination of curveTubeSnap w/ curve modifiers, spiral and dam standard brush to achieve what I have so far, but I would like to find a way to make this shape language more…
Hi everyone, This is a character I am aspiring to put into a show-reel. It is currently a work in progress. However work has been slow as its been going through constant tweaking. This is the concept I sketched and have been working to something similar to it: I am trying to go for the same style. I started with a more…
Well I noticed that Arcise thing on the front page and I figured I would take a break from the elemental and see if I could make a buck or 2, so these past two days I quickly made some generic monsters. I made a cyclops and a mummy, skinned, normal mapped (Cause the thing said they could be) and made some quick spec maps.…
Heya there everyone, I'm working on a scene, i'm still undecided how the scene should look like, but i figured i better start off with something and combine it later with additional idea's. So i decided to start working on guy around the age of 23-25 in a very healthy condition, sporty. I'm very undecided about the…
Hello Polycount! I am making a character based off some concept art a buddy of mine sketched. I've taken some liberties to change some things that didn't work in the concept. I should've posted this earlier in my pipeline, but I suppose its not too late for critiques/changes. Full Body Shot. Cloth needs some work. Gonna…
Well, it isn't painted at all yet. Just getting the model down. Eventually I want it to look like something out of torchlight or WoW. For that sort of style, do you use normals at all? Or is it all just Diffuse and Spec? Would really appreciate some critique on this. it's 548 tris at the moment. That seems pretty high to…