With game art shifting to larger texture sizes and 4096 being close to the norm how do you guys deal with large file size? Normally I work on all my maps at the same time, diffuse, normal, specular, gloss. One of my PSD files was 3gb and only had 115 layers at 4096x4096. Saving times are slow and huge there is huge memory…
Hey, So I am quite new to photoshop, but have learned how to make a new brush tailored for what I need. After making it it went into the brush settings to mess about with the shape dynamics act. however every time I use it it resets to how it was before I changed the settings. Can anyone help with this? I'm sure it's me…
Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
I did a tutorial for my youtube and patreon site. Speedpainting Mecha thumbnails in Alchemy & Photoshop. Alchemy is a real fun program to use. You can see the timelapsvideo here: youtu.be/IogWyvoqwes?a Or check my patreon site for the full length video: www.patreon.com/olimueller I will detail the heck out of ONE of the…
I think this should be pretty simple, but for some reason I can't figure it out. What I'm trying to do is take an image with an alpha channel and translate the transparency from the alpha channel to the actual photoshop layer (so you can see the layers below the transparent areas). I've tried selecting the transparent…
Ok so this happened out of nowhere and I have no idea how to fix it. Photoshop seems like it's treating my background color as the default color. So when I am using my brush and hold alt to color select it changes my background color rather then my foreground, same when I used the eyedropper tool and same as when I bring…
The more I see of what's to come in the next gen consoles, I see a change in the way content is made. I see my traditional workflow of MAX/Photoshop needing an overhaul or supplement to adapt and keep up. I wanted to get some input on what workflows and applications most people are using or learning to meet the demands of…
I decided a few days ago to seriously attempt at using Zbrush's BPR render and photoshop for concepting a few ideas. Here is what I've done so far. Would love to hear what you guys think, feedback on the overall composition or ways to improve the work is appreciated!
I remember there was a thread about this here, or maybe it was a post, but I simply can't find it. I went as far as searching for "photoshop" in Technical Talk and looked through all the 12 pages of results but still haven't found it. Perhaps a kind soul has a link to this tutorial? Thanks. :)
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!