With game art shifting to larger texture sizes and 4096 being close to the norm how do you guys deal with large file size?
Normally I work on all my maps at the same time, diffuse, normal, specular, gloss. One of my PSD files was 3gb and only had 115 layers at 4096x4096. Saving times are slow and huge there is huge memory usage. Can't even have Max+marmo+photoshop open with 8gb ram.
Replies
the future is multiple 4096s. enjoy!
1. get more ram, minimum 32gb.
2. get a dedicated ~50gb SSD for windows page file AND photoshop scratch disk and make sure to assign that scratch disk in photoshop preference instead of C drive.
3. use PSB format (PS with prompt you if you cross the limit so you will be forced to use that format anyways).
16gb is bare minimum now days, if you really wanna prepare yourself for next couple years, get at least 32gb and if you can afford get 64gb.
btw, dont use too many smart objects. it can drastically lower performance in PS. if you have too many layer masks, you can try applying some of the masks so that there are less pixel in the layers. i have optimized files this way before, but any optimization is destructive.