fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
Hey Jonathan, Thanks for the prompt reply. Do you think that in the future it would be a possibility to seamlessly transfer from nNo to dDo? That would cut down on people's workflow quite a bit if they use it like that. So, "manual settings" are when you uncheck "AUTO" on resolution setting. It pops back up to 4k everytime…
The TrailerFarm, we are a full-service production house and creative agency, focussing on making seriously good game trailers like these; https://thetrailerfarm.com/ We are looking for an artist to work inside Unreal Engine to create cinematic shots according to the shot list The title is an upcoming AAA multiplayer battle…
OK I have a gun that I'm doing that weighs in at 93396 polys (woo hoo!) And I have a texture thats in psd 4k, with 4 layers = 28 megs. I import my model - sweet as I import my texture - sweet as I rotate the model around for 2 secs! - crash wtf! I thought that it was the high poly count, becuase it probably is excessive,…
Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
Going to have to respectfully disagree with this one, not the stuff about no AI, that is totally fine, but about having no limitations. I don't think you can accurately judge a 1 billion triangle super detailed sculpt piece against a low poly hand painted piece, it's a problem I feel that has popped up with other…
Hey all! First time posting here, I recently finished a stylized environment. Even though its finished I would still be happy to hear some criticism to improve for next time. I was in the mood for a medieval piece because I hadn't worked on one in a bit. For my next stuff I really want to start pushing towards…
I got finished! I had to drop some of the more interesting background props found in my concept pieces, particularly the rocketry components from the ICBM. The throne itself is missing a few items that were concepted. There are areas where the walls, ceiling and floors are too bare compared to the references I found and…
I was JUST about asking this with a separate thread. I'm leaning towards either RTX 2080 Ti 11Gb or RTX 2080 8Gb. Mainly for the sake of speed in baking AO and thickness by having heavy HP models loaded in. I wonder how much significance Ti and non-Ti of RTX 2080 cards have for the speed of baking in MT3? It's just that I…
Under a million tris without long thin triangles is better. You can have 1-2 mil tri meshes too but UV ing those is a nightmare. You have two bake options, one is to bake the nanite mesh with itself or have one mesh under million tris and bake high on top of it. Above million its going to be an issue with file size…