Just announced. Now everyone can know what I've been working on, enjoy! http://dragonage.bioware.com/da2/ http://kotaku.com/5581903/dragon-age-2-made-official-today-err-tomorrow http://kotaku.com/5582189/dragon-age-2-is-an-all+new-game http://kotaku.com/5582305/dragon-age-2-seems-like-it-will-be-very-different
I'm trying to find a way ( if it even exist) to have 2 type of display settings activated at the same in diferent viewport in max. What I want is to have a 2 viewport layout and in the first have the shape set as non-visible (shift+s) while keeping them visible in the other viewport. Is this even possible?
1: Whenever he says anything you say "right", "Person 2", you know that? 2: Right. 1: "Person 3", what do you think? Your staff just follows you around and says "right". Just like a regular parrot. 3: Yeah, shape up. What are you some kind of parrot? 2: Right.
have a 2 meshes and 2 UVlayouts, one for head and another one for body What should I do next? I think professional 3D Artist combines those into single one mesh. So he has 2 textures on one single mesh or not ? When I'm trying to do so I have one mesh and strange UV Layout:
Our new Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Batrider the Manta Rayder! Our 2nd and 3rd Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Clockwerk Scubawerk and Undyiving! Our 4th Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Death PropheSea!
Hello fellow polycounters, I have an issue here and I wanted to ask if any of you know about an option in 3DO that allow 2 sided rendering? thanks for the help
The latest copy of the Official Playstation magazine has a demo of Guitar Hero 2 on it. I picked up a copy today and can't wait to get home and give it a run. =D