Bit of a necropost, but as I happened across it I remembered something: Gameloft send out art tests as the fancy strikes them. They don't go 'this guy looks like he might fit in, we'll send him an art test', they go 'this guy has a pulse, we should send him an art test'. They at times work with agents who are told to send…
Hi guys I just wanted to start a thread to ask experienced pro's a few questions after I had an opportunity to complete a character art test from High Voltage.
Is it a good idea to put failed art tests in your portfolio? sure, it might have not been up to par or standards with said company, but could it maybe catch the eye of other companies? Thoughts? Discuss.
I'm doing an art test for EA and they are asking me that the hallway be 8 meters long. They said 1 Maya unit = 1 meter. How do I find out what a unit is?
"An art test is not the same work you would do in a studio, or a competition. It is a test to test what you can do on your own. To gauge your artist and technical ability alone without influence of others." That is what I have heard from a few people on art tests. Also I think studios would prefer people not getting a hold…
An art test is exactly that; to test if you're a good fit for the position; if your skills meet the requirements of the position, and if you can communicate and problem solve well. If they intend on publishing the results of the art test (particularly if they'll be making money off of it directly or indirectly), that would…
I've been seeing pieces in people's portfolios that are art tests for different companies. They are generally small manageable scenes or single assets that are perfect for portfolio pieces! I was wondering if there's a place to find more of them, like I know there probably isn't some single database of every art test ever…