The "smooth" modifier would give back the smooth look.After you added this to your mesh, you can check the "auto smooth" checkbox, and you can set the maximum smoothing angle with a slider. If not working, then add reset xform, and try to add the smooth modifier again.
if you are smoothing, press shift, click on where you want to smooth and hold, then let go of shift and continue smoothing. Releasing shift activates a different smoothing algorithm that is better for this kind of topology.
I'm happy to help! Yeah smoothing as in smoothing groups. From the screenshot it looks like the smoothing is set somewhat arbitrarily. If that is Modo try setting the smoothing angle to 179 and exporting the low again.
New Feature in Blender 4.1. One Click to make surface smooth shading. Happy sharing this workflow and I hope this helps. #blender #cgian #b3d Watch here, https://youtu.be/6a_VDxp5d20
My work uses Redshift, which apparently has a different smoothing algorithm to Maya's default OpenSubdive Catmull-Clark. In Maya's default smoothing, border and corner vertices are not pulled. In Redshift smoothing, all verts are pulled to the next vert, whether or not it is a border vertex. This requires support loops to…