Hi @ all I'm looking for some help / answers for creating more details with the help of normal maps. In the last months we have created many beautiful buildings for our game, but for now there are very Polygon / Triangles intensive, so we are looking for a good way to reduce the Polygons / Triangles and replace them with…
Hello everyone, Thanks for clicking here :) I`m having a small issue when adding grass onto my land mesh. I am creating a stylized environment scene and I want full control over my landscape, hence I've created a polygonal mesh in Maya and am using that in Unreal. It's quite easy to tweak some verts here and there and then…
Are there any big differences between Polygon Cruncher and Meshlab? I didn't exactly want to bust out the money for polygon cruncher if meshlab does essentially the same thing. Any feedback is appreciated! Thanks!
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hello Poly counters , I am a 3D modeler , i have always worked with polygons , but lately i started working with Unreal Engine and i Have order a task with many conditions . one of them is that " all the Tris . of the model shouldn't exceed 10,000 " does UE 4 convert polygons to Tris. automatically ? or what should i do ?
lets say I have a loop of polygons. I want to select one polygon and five more to the right. So I select where I want it to start and where I want it to end the selection..I cant remember the keyboard combination to get it to select all the faces in between.
After being out of the industry for a bit of time, im trying to get back in. Im currently working on some portfolio peaces so I can get a new job as a game modeler. My specilty is strictly vehicle models. I have been working in flight sims for the last 10 years and my portfolio is full of nothing but aircraft. Considering…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Hello everyone, I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like…
Hello, I have a doubt about uv and the right polygons count for sculpting/baking correctly.I want to share with you what I think and see if it's correct or not.if we have an image of 1024x1024 pixel, theoretically it can store 1,048,576 polygons normal map value, if we unwrapped every single polygon to every single…