Hey all, I've got an issue when sculpting fibermesh hair, take a look at this screenshot: When sculpting the hair, using only GroomBrush1 and GroomHairToss, I am getting the hair stretching when viewing the polygons. Is there a way to correct this issue? I would hate to have to redo the entirety of the hair when an issue…
Hello! I am creating hair with the hair modifier in 3ds Max. I wanted to export it into keyshot to render. In order to do this, I had to convert the hair into a mesh. I did this by clicking on the option under Tools. However, when I turn it into a mesh, all of the ends flatten. The color and gradient are also taken out.…
Afro hair is something that I'm confused about. Straight and curly hair can be achieved with hair planes as I've learned but how is this done? Screen is from Metal Gear Solid 5 e3 trailer.
Comments and feedback are always welcomed and appreciated. This is my third Zbrush sculpt of the head, and my first attempt at sculpting hair. I'm having some trouble with the hair, so any tips on doing hair will be greatly appreciated.