hi, Im Ki Moon Roh, and this is my First Offical Thread of 3d max Practice, Please Critique my work, First photo is Original in game screen shot. and the others are My Modeling,
Here's a low poly asset I'm working on for class. This was the first time I did all my normals in nDO2. Just looking for feedback, any obvious problems, etc.. [SKETCHFAB]984c307da97148e280144d0d3295270d[/SKETCHFAB]
Ah its been awhile since I posted..I need to get better about this, I guess I don't really like to post my stuff a whole lot, but I know it helps so here it goes! Here is a model Ive been working on, so far I have the highpoly and lowpoly completed. I'm working on textures now. here is the reference and the Render Let me…
Inspired by Veronika Firsova's "Hogsmid-environment" https://www.artstation.com/artwork/1OQbG More details such as polycount can be seen here: https://www.artstation.com/artwork/8Vvgn This is my first stylized game art. I was pretty happy with how it turned out but if you see anything that could be improved then let me…
http://www.shacknews.com/onearticle.x/55491 http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/ not too sure what to think about this, looks to be early development,
Hey all! I was asked to review our polycount limits for the definition of Real-Time at TurboSquid - up until now, we defined the cap at 100k polys, which is way too broad. It's either too high for most stuff or (in the case of modern racing games and the like) too low. I didn't want to just come up with 'a number' either,…
Hey PC, I recently graduated from collage and am currently perusing a job in games. I have been working on rebuilding my website and updating my work. I would love to hear critique about both my website and the work on it. Ive been working with a new layout for my website and I'm trying to go with something that i can use…
You might remember some animated shorts of the characters from TF2 being animated to the soundtrack of C&C Music Factory from a few months ago. Well, it's been released as one big ol' music video! Check it out after the jump. That lil' demo reel project by James Benson has been completed and compiled into a format that's…
Hi! I finally decided to prepare modular set and I have to say it was a blast. It has 43 base parts which share the same UV space which you can use to build as many variations as you want. Also 3 different sets of 4K textures for more variety and 5 already assigned meshes. All renders were done using real-time rendering…