Ah its been awhile since I posted..I need to get better about this, I guess I don't really like to post my stuff a whole lot, but I know it helps so here it goes!
Here is a model Ive been working on, so far I have the highpoly and lowpoly completed. I'm working on textures now.
here is the reference
and the Render
Let me know whatcha think!
Replies
Just to mention the differences, the wheel and hubcap look thicker, the spokes taper, the handle bars look thinner and longer, the "V-rests" are longer, the top of the chest buldges evenly rather than flare or straighten slightly at the ends.
AK
And stuff that would be cool to add would be cups and pots and stuff, That kind of stuff always looks hilariously gypsie
edit: i dont think ill ever get over how awesome leaf spring suspension is
Yes, a quick zbrushing it didn't take me very long, the mattresses are identical but I made each end different so you cant tell when I rotated them.
I might add more stuff later if I have more time for detail.
Funny story about the suspension...I didn't know the name of it at first, and it took me awhile to find reference..finally I found someone who knew what it was called and they helped me out...lol now I'll never forget!
View the quicktime turn arounds here: turn arounds
Half of the cart is duplicated, there's only one wheel, and one plank, there was only one blanket but since one is turned differently than the other I couldn't duplicate them because of the AO texture, there was a large black spot visible on one of the blankets. Now that I think about it, I probably could have cut them down the middle, but now at least each end is unique.
Textures in the render are 2048, just to make them pretty for the portfolio, and I will definately remember to post that info on my site.