HAHA this question is the joke of the year :) but i guess you are new in 3D so it is fine ;) for the history of it this is a "fresh" feature in maya and a very old one in 3dsmax. 3dsmax still has far more selection options and methods. You can select in any way you need actually even in ways not available to other tools…
A few things that irk me about this tool because either they don't exist or I don't know how to accomplish them. Just wondering if anyone out there had answers to these questions or a suggestion for a plugin to solve the issue. First, is there any way to scale a soft selection? I know about pinch and bubble of course, but…
I'm not sure if this will work or not, but I wrote a quick script. You select what you want to be added to the selection group, then run the script. To reselect, make sure you don't have anything else selected and run the script. If you want to make a new selection group, select anything and run the script. It will toss…
It doesn't work like I need it to. The only way that it kind of works, is if I have Select -> Face -> By Vertex checked, then I can select a vertex and it will select ALL the adjoining faces. I need to select individual faces just like in the other viewports. Here is a pic of me selecting a vertex to get a face: As you can…
Somehow the method of selecting polys in gmax has changed to how it is in Max. It used to be that any poly that was touched by or in the selection box would get selected. So if I wanted to select just one row of polys I could just have the selection box be basically a line and it would select all the polys that hit that…
At work, I've been working in a reeeeaaaally old version of Maya for a while because they hadn't gotten around to upgrading the license for me. Just this week I finally got Maya2020. At home I use the educational versions and I've used up to 2018... but it seems in 2020 that they've changed the way you select things. Used…
Hi, I downloaded a trial version of autodesk softimage 64bit and after I set up all my hotkeys, I tried playing around with it and every time I try to select a polygon/edge/vertex, I end up selecting everything through the point I click including backfaces and everything else in the way, as if my click was actually a very…
This selects camera - actionMan.executeAction 0 "40247" -- Views: Select Viewport Node and This selects camera target - actionMan.executeAction 0 "40248" -- Views: Select Viewport Node Target How to select both at the same time?
It's maxscript time! Jokes aside, there are multiple ways to get currently selected objects: $$selection / selectiongetCurrentSelection() The $ is the most dangerous one - and in so many ways it's not even funny. It returns different values based on what how many nodes are selected: 0 -- undefined1 -- the node itself2+ --…