Hey all, I'm new to the Polycount community, but I'm a long time fan of the site's forums. I'm David and I'm a technical artist over at Pixar. I'm here kicking off a new personal project that I'm starting on. I'm working on a fantasy genre short film that I'm creating in UDK (or potentially SFM) and I'm currently IP on a…
Latest progress, finished! http://polycount.com/discussion/comment/2460382/#Comment_2460382 ---------------------------------------------------------------------------------------------------- Helloo polycount, long time no post! So i've been meaning to update my 'folio ever since i made a new one and i figured now was the…
Hey guys, i've decided that I want to bring back an old (and corny) video game character glorified in 3D for fun and Boogerman was top of the list. I don't think I want to take this character down the "ultra realistic 10'000'000 poly sculpt" route and instead try and keep it simple but next gen (style of Ratchet &…
Same as my "wandering mechanic" concept i just did, i'm trying to get feedback on these concepts before i start. since i'm currently without zbrush, just going for as much feedback as i can get before i start modeling them. (once i went zsphere, apparently i only want to start with sculpts) it's pretty rough, but the…
Hey guys, im starting a new project here that i will update as much as possible. I know my skill set needs improvement so im hoping along this project i will learn many new tips techniques and things from the great poly count crew. I decided to do an abandoned/destroyed old execution room based on concept by John Liberto.…
To keep the portfolio threads feed running here is yet another one! www.pioroberson.com It might not look like a big update but it's still a complete rework under the hood. I also wanted to share the temporary Spellborn page I just put up. I have been character artist for that project during this past year - I'm limited to…
Hi guys, I'm working on this realtime character. I've started with the head and I'll be updating it as I progress. I'll post here mostly wips, blockouts, patterns from marvelous...etc, and the final realtime captures of course! :p I'd like to hear your thoughts on it and I'd appreciate any feedback you can give. Here's the…
[SKETCHFAB]7ce663136f96482983d16a08c9dd818a[/SKETCHFAB] Hi there! Are you looking to publish interactive models on the web? Here are some useful resources to get you started with Sketchfab: * See awesome art on our daily updated Staff Picks gallery. * Sketchfab supports 27 file formats, and we offer a wide range of free…
Update March 30 2015 Just updated today with new work and a new site. Want to send in for a few entry level positions that have come up so any advice/thoughts would be great! http://www.mattnelson3d.com/ Hey guys, Wondering if I could ask a few people to take a look at my portfolio in its current state and offer me some…
Rockstar Norths Character Design team is looking to bring in a talented Development Assistant to help manage and facilitate the smooth flow of assets and information amongst the team and external vendors. Typical tasks will range from research for character reference, updating wiki documentation, updating asset trackers,…