@ Tumerboy, Sage , CarloC, Quakimbo, and EricV Thanks for the responses guys. Didn't want to post again till i had something more solid. I have a lightmap rendered out but still messing with trying to get it to look right in max. Suppose I could just use plain AO though too. I'd rather lightmap it for my folio though.…
[ QUOTE ] Strangely lines on cloth and breast form remember me Magnacarta... But I'm a little disapointed about choice of diffuse renderer on head ... Some links of MagnaCarta : A B C D I know! Asian touch I like follow your WIP, I say nothing but this is interresting! Keep it up! [/ QUOTE ] TY Sama. Im not sure how the…
had the same not to long ago and I blamed max2010 back then for it. My speculations were: - RAM full, scene data got due to heavy rendering so the file could not be saved proper (my scene was like 700MB large) - disc failure: with network or usb drives for example or some bad or broken hd'seven even I did not succeeded…
Hi guys, I'm new to Polycount and I'm happy to share my progress with you! Feedback and critics are welcome and courage. I chose to paint Evelynn for this creative contest. I like how she manipulate for foes with seduction just to torment them. so badass!! Here's some references I gathered for her along with a few…
Hello Polucount. I recently made a small prop of a grandfather clock. I would like to hear advice on the correctness of the model in terms of topology, UV and texturing. Is everything done correctly and well, or can something be corrected and made better? Every criticism is very important to me, so please criticize)…
First thing, i think reorganization of the "best work" should be sorted (thumbnails). Secondly, you have sculpts mixed in with 'game res/uv'd' work, i am not a Hiring manager or anything & this is more of curiosity than anything else, but i do not think they should be mixed into the portfolio. Game work with game work,…
Hey! I’m excited to share this new tutorial, where I'll guide you through the entire process of creating a stylized rifle for video games! We'll cover everything from concept to final render, breaking down each stage to make it easy to follow. https://www.youtube.com/watch?v=yHCIAm8WyYw Feel free to reach out to me if you…
Hello everyone, I am princevx4. Currently, I am enrolled at Think Tank Training Center's Online Program. I wanted to log my progress on my foundation term final project here! I will be recreating Zeen Chin's "The Vessel" in a 3D render, which you can find here: https://www.artstation.com/artwork/oODJ4w This is my progress…
a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…