Hey Polycount users, I've been using 3DS Max for about 1.5 - 2 years now. The people who taught me the program never set higher level challenges sadly to us. It was always stuff like boxes, trees and cans. Since every touching the software I always wanted to design characters, and this year I made a resolution to myself…
kinda a noob question: I have noticed that certain details on a smoothed mesh can require extreme distortions at the low poly level, for things like creases and ridges, sharp folds along eyelids etc. The smoothing algorhythm sometimes requires severe overlapping and angles on the low-poly cage. I've been getting the hang…
Escape Studios are looking for a game art tutor to teach our students the latest industry relevant game art techniques for both mobile and console/PC. Our mission is simple, teaching our students to create stunning game art covering the areas ofProps, Environments, Lighting, Animation for Environments and Realtime FX.Our…
Hey developers! A few weeks ago I decided to try and give a shot to selling my models on the unreal engine marketplace. It has been great so far! The first pack I have submitted is the modular hut pack, a series of modular pieces that will allow you to create any wooden or metal hut village to recreate fisherman…
Responsibilities: * Create human and creature animations for ARK: Survival Evolved * Iterate on animations with cross functional teams and leads through prototyping and critiques * Work with lead animator to ensure all animation deliverables are completed at a desired quality on time. Requirements: * Minimum of 2-3 years…
"However vast the darkness, we must supply our own light" My first ue4 jam! Stellar Darkness, our game submission in collaboration with a small team for the third annual Epic MegaJam #ue4jam Check all the great submissions here, can't wait for November 30th, good luck…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
Apply Here: https://www.maloufsleep.com/careers/job_20201019154716_QENOXQKXL7WOKSH8/3D-Generalist---Interior-Visualization Malouf is looking to expand our 3D Graphics team. The hired individual will work alongside other 3D artists to create 3D imagery of our wide array of furniture and bedding products. The models and…
KIXEYE is seeking a talented a extraordinary Project Art Lead. He or she will be expected to handle a large number of different responsibilities and to exhibit effective time management skills (such as exemplary prioritization). As with all studio employees, the Project Art Lead is expected to focus on finding solutions…
Hi! I'm new here. I've been practicing topology for a while now and can confidently say they I have gotten really good at it. I spent a lot of unnecessary time on human topology for a game I have planned with muscle deformation and modularity in mind, so thought I might as well create a product that would help me towards…