Hi guys, I've been working on this mod for some time now as a personal project while studying at university. Now university has finished I'm tasked with finding a job. So because I'd like to feature this in my portfolio I'm going to release the beta version of my new Spectrum style DM_Deck remake for download here on…
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
So i was doing some practice with normal maps and looking at portfolios as usual then all of a sudden it hit me. Why is is t that people always seem to use Tangent Space normals when doing normal maps for stuff that will be in the environment? like a rock wall or something? I mean it won't move or animate so why use…
Built from a piece of Dead Space concept art (courtesy of EA). 21,349 tris after instancing. Any c+c would be greatly appreciated, especially on improving the lighting/post. Here's the concept:
Hi all. I am currently taking a break form a large-ish scale environment and working on this. It's part of the interior of this model I made a little bit ago. (http://www.polycount.com/forum/showthread.php?t=73767&highlight=space+yacht) This interior will actually be scene in a few cut-scenes in a game prototype I am…
Hi! I am an independent Flash game developer in need of art for my current project, an online top-down 2D space game. Although my budget isn't large and I can't pay big studio rates, I don't expect artists to work for free. You will be paid for work completed (not "if the game makes money"). You will also be credited in…
Hello , after lot of learning , testing , problems, crashes of pc and working on uvs , textures and all ... Here is what I could manage to do ... Here is the earlier WIP thread : http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest Here are some images..... Please…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
So I was messing around in Zbrush last night. Just doing a doodle really and ended up with this head: Decided it would make a pretty cool Merman kind of creature so ended up spending the day doing this: Really quite like him so think I'll be finishing this one off. Crits and comments welcome.