@obscura That's the thing with GPULM, the settings are maxed out by default. It runs on production mode only(this is more to avoid errors the dev says) You just crank the radiosity to 10 indirect light bounces in world settings and that's it. Because it's a brute force renderer and doesn't use irradiance caching there are…
Hey there. I'd like to share a game development project with you, and give those who are interested the opportunity to join the development team. The project is called Might and Magic X: Children of the Void (M&MX), and it is an RPG, entirely nonprofit, and will be designed for the Windows and Linux platforms on the Unity…
Thanks for the breakdown of the workflow of her eyes. Looks pretty neat. The only thing that I've been thinking is whether to bake the normals of those veins also to the cornea to pop them out a bit. Because I think cornea might "hide" the definitions of the eyeball's surface details by being more dominant with its glossy…
Hey everyone! I'm pretty new to modelling in general, and right now I am using Maya and Mudbox for my builds. I've heard a lot of good things about zbrush (of course) but right now it is very much out of my price range. I was wondering if zbrush core might be a good option, or if I might as well stick to Mudbox until my…
Hi guys, I'm abit stuck with a problem and hoping someone could point me in the right direction. I'm sculpting a guy with some tights over his head (he's a back robber). Now the problem I have is that I'm trying to get rips in the tights (as in the photo) but the detail is so minute that I'm having trouble getting it to…
Ive been trying to set up scene with lighting using the vreylight/sun or any, and Physical Camera (I use 3dsmax2016). It just doesnt happen, Everything is white, and right now I deleted all the lights and camera so it should be a black render screen AND AGAIN its white. I deleted the whole set and again its white. Ive been…
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
LIGHTING HELP: I'm using marmoset to light this dresser. Right now I am using a single light source as if light is coming in from a nearby window, and using a bit of the default skylight to supplement that. I'm not very knowledgeable when it comes to lighting, does anyone have any tips/advice on how to make this look…
With the night vision ability in Killing Floor 2, I felt that it was necessary to have the accompanying accessory along with it. The night vision will be made in two variants, one where they sit on the character's head and one where they fit over the character's eyes. In the latter case, it is treated similarly to…
Starting to reach the end of this project, and I'm now focusing on lighting, which I find really hard. All natural light sources I have are basically the torches on the walls, and that would make the scene really dark. So I've put a few point lights in certain places, and a few spot lights in the ceiling, all with a bit of…