Well Likewise, if you can dig it up I'm interested The 3D skull I use is a mess of automtically reduced polygons. It does the job okay anyways but I would be interested to see a cleaner version (if yours is free obviously). I *know* I will build or sculpt my own one day!
It depends on how he's going to texture it. If he, for example, is going to use a colour swatch where each polygon uses one colour from that swatch, then it will be needed if he wants some colour variation down the middle. This is probably why it can be useful to give people more information about the artwork they are…
Can someone please explain to me why the UVs for the Linear wire in Interactive Groom look like this when I convert them to Polygons? I should be getting perfect squares on my checkerboard not rectangles. This tutorial doesn't really explain the UVs at 7:30.…
Just how expensive is it? When implementing parallax mapping on assets, when would one draw the line between poly details, and putting it in the heightmap? For things like bricks this seems obvious enough, but I'm just curious as to how it compares to polygon details. It seems like the answer most would give is: if in…
Ahoy all, first time post so please be gentle :) . Ok this is something I've been making for a while now, eventually this will be a low polygon character for my portfolio, but for the moment I could use some constructive criticism before I develop it any further. Overall I'm somewhat pleased with it although I'm still not…
For me it's the thought of being able to create anything that i want. Knowing that you have power over every pixel, every polygon, every color that exists, and being able to create whole cities, lands and even worlds just if you put enough time and dedication into it. What is it about 3d that makes you want to master it…
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Hello, Whats the best way for texturing a mountain that's supposed to be used for a corporate video. (Rendering with V-Ray, Mental Ray). And with a polygon limit of 200k would it look realistic when you get close to it? "When close up (flying over) we need the rock to still look detailed" said the client. What size it has…
https://www.dropbox.com/s/vt2k8z5j8cv1m1i/zmodeller%20snap%20issue.mpg?dl=0 This video shows me trying to qMesh some simple forms.... I know it must be something simple... but why aren't the center 2 polygons snapping?? This is extremely frustrating especially since I should probably know... In any case, I'd appreciate…