Ahoy all, first time post so please be gentle
. Ok this is something I've been making for a while now, eventually this will be a low polygon character for my portfolio, but for the moment I could use some constructive criticism before I develop it any further.
Overall I'm somewhat pleased with it although I'm still not too sure about the face.
-Thanks
Replies
Gotta love dem zombies! haha. Welcome to polycount!
Couple things that I notice right away is the forehead and the lack of "zombie wear and tear" in the face. You have a little of it in the midsection but a more even distribution I think would look good. You could also degrade the skin that is shrunk tight against the bone structure in the face. Something like having the flesh in those areas almost peel away to show the bone underneath.
Here is an image in which I try to show the angles of the forehead, hope it helps!
Keep up the work! This zombie has a little more personality than a lot that I see!
Neck is pretty stretched.
The skin is elephant like.
The asymmetry in the face is great, the symmetry in the teeth not so much.
The ribs are kind of wonky, they look more like extruded tubes than actual ribs.
The sternum is really bumpy when it should be pretty flat.
The overall posture is leaning pretty far forward. If the base pose is off balance its hard for the animator to regain it.
It looks like you stuffed the upper lip up the nostrils?
There's a bit of a weird disconnect between the top of the abs and the bottom of the rib cage. There also is too much space between the top of the hip and the bottom of the rib cage.
Nice stuff overall, kind of reminds me of the zombie done by Blur Studios as part of The Goon promo shots.
-Use some human dental refs for the teeth. teeth are one of those things that scream at you when they are wrong.
-Break up the monotony of the skin texture. where the skin is closer to bone, like on the scalp and where the eyebrows are and bridge of the nose is the skin is tighter and has less texture to it.
- Check some photo refs of old folks to get the wrinkles in the face right, they are key.
-Like Vig said adjusting the posture will make him appear much more natural, and animators hate bad bind poses.
good luck on your updates here! Despite the crits pretty good for a first post.
-Woog
click link for example, but may be disturbing
Zombies are the shit, aren't they? I'll be tackling a few zombies myself pretty soon!
Here are three freebie gnomon tutorials made by Ryan Kingslein on sculpting a zombie:
http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
hope these tooters serve as a better catalyst than all that idle doodling your hoping will spontaneously inspire you! cheers man, great start.