For me it's the thought of being able to create anything that i want. Knowing that you have power over every pixel, every polygon, every color that exists, and being able to create whole cities, lands and even worlds just if you put enough time and dedication into it.
What is it about 3d that makes you want to master it fully?
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www.youtube.com/watch?v=0mA4M4kOPGw&feature=youtu.be&t=3m25s
Ryan Green made me cry at GDC. "That Dragon, Cancer" is an example what games should be doing in a way. 3D Art coming together to bring it close to our hearts and souls.
[ame="https://www.youtube.com/watch?v=t4ecc1WIBRg"]https://www.youtube.com/watch?v=t4ecc1WIBRg[/ame]
[ame]http://www.youtube.com/watch?v=BRWvfMLl4ho[/ame]
They should totally still use that promotion video amazing
thats... thats... racist!! xD
You can't be talking about game shadows!
Now that i've got my 3D printer up and running smoothly, it's pretty much blurred that line for me. Life is a intoxicated, PLA fume fueled bliss. Currently designing and printing a Pokemon series for the late Satoru Iwata, after all my childhood grew on his creations. Strange to think how far we've come in such a short time, that could just be the fumes talking or nostalgia.
I think what I love about 3d is seeing a character come to life. The tech is moving so fast there is no time to get bored and we are just scratching the surface of what 3d will become. Our grandkids are going to sit around and giggle at the fact that we watched stuff on flat screens
Edit:
Wrong! Shrike! What is best in 3D Art?
Crush your polys. See them shading before you. Hear the lamentations of their ngons.
Because if I don't have it, I'll die.
Also its fun as hell to make multiplayer maps for shooters, IDK why but I love doing that too. Started way back in Timesplitters' 2 map editor on the PS2.
The process of taking something from idea or concept to finished asset is very rewarding! At least when I´m happy with the results...
Success is motivation, failing is progression.
1. It's often meditative. Once you're in the zone, the rest of the world fades away.
2. I'm a control freak. CG gives me the ability to play god in worlds of my making.
3. Whether it's through stills or animation, I like to tell stories.
4. I like to work with my hands, irl tools and such. CG allows me an infinitely larger and more varied canvas.
5. There's always some new tool or technique to learn. I find that just staying current is mentally stimulating.
Beyond that, I'm constantly interested in pushing my creativity. It's not always easy. I may get into a creative funk where I'm out of ideas or am stuck repeating the same themes. That hurts. You can do a lot of things to try and jump start your creativity, but it can't always be pushed. This is the hardest part for me, staying fresh and motivated. That takes more work from me than mastering any new tool or concept.
If I have to say WHY I first got into CG then it'd probably be my love of comic books and cartoons in the 80s. Also, the whacked out neon excess of the 80s itself inspired me. It still does.
Passion is word which can stand next to me.
A - Its Fun making stuff
B - Can't think of anything else worth investing my time & effort
Just kidding (somewhat..).
It's getting started that's the shitty part.
this
And also because I don't know what else to do with life........... apart from ballroom dancing, playing games, and learning 3d arts.