Hi all, We've run into some issues with maxscript's event callback mechanism. It doesn't seem to have an event for after all items in the "queue" have been deleted or added. Backstory: we have a dotNet listview that displays objects, and some of the object's properties. When the user deletes or adds new items, the list…
Hey I really wanted to start getting more serious about my 3D artwork. Due to our final portfolio for school needing to be focused on one thing to graduate. We have to produce 6 pieces in the focus that we wish, I am going to focus for the pieces environment mapping / creating modular modelling to puzzle together a few…
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
Hi everyone, has anyone experienced this issue? Whenever I need to work on a model from bottom view, the brush size increases (like 5 times bigger). Turning the dynamic option ON seems to fix this, but then I´d have to change the brush size for every stroke when I move around the area I´m working on... It´s quite annoying…
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
Oh man, 5 years since the last update, thought I would stop by to update this. hold your butts this is gonna be spammy. and for legacy sake ill put these here even if i don't use it anymore http://danielhiew.blogspot.com/ https://hidaew.tumblr.com/ Hanzo fanart for when Overwatch was coming out lol. artstation…
Thanks for the compliments, I'm honored you like my doodles! :) Here's my first update! After thinking for some time, and because of the intricacy of the first pose, I thought the best way to execute it would be to directly model it in some kind of symmetric pose so that I wouldn't have to force the rig too much, for…
Hey everyone quick update, I was working on the site over the weekend and have added a better homepage with links directly to my work (which is still to be changed so hang in there for updates :D ) I also added email address into the header so people have a quick way to contact me. Still working on adding a resume and…
Small update while I prepare my final UV and analyze my shells to save as much space as possible by mirroring any parts that needs it. *Side not imma push the rail pannels a bit more and exagerate further) Gun with all parts is 66k poly Gun without the lw rail/rail panels (biggest poly) = 22k LW Rail = 16k & Rail Panels =…