Hi all, Last night I did some testing to try and determine how to build content for VR/ the vive. Since I don't actually have one to test with I mocked up what I thought was a good approximation. Hopefully other people find this helpful. Rough overview of my scene: This is Unity 5 running deferred rendering with enlighten…
Hey Polycount, Long time no see! The last time I was here I was making a ship, (it originally began as a VTOL but due to critique the direction changed) this time I stayed more true to its original intention :) The idea with this one was that, it was designed to enter the battlefield in the most difficult of situations be…
i use shell modifier a bit when doing sub d work, i also do path constraints and path deforms, and i cant figure out how to get the effect i want without a lot of tweaking, in case of shell now i'm made a spline to use as a bevel and it keeps beveling in reverse or inside out, but not the way i intend. whats the secret…
Unfortunately, due to the nature of the client and their projects I can only go into detail about these positions with highly qualified candidates. These positions are with a character team in SoCal for a large AAA game developer. This is an incredible team and opportunity for EXPERIENCED character artists with a track…
It's that time again. We're looking around for one more member to make up the character team on an upcoming project. Duties would include character modeling, texturing, possibly some facial animation work such as morph targets, but probably not rigging or animation. The project is as yet unannounced, but might not…
Hi, I’ve been working on this model for some time and I wanted to share the progress. I was going to leave it as an untextured sculpt but I thought it would be better to put some colors on. I created a less dense mesh to bake the normal maps. The model was made with 3ds Max and ZBrush and was textured in Substance Painter…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…
Well it's nice to see we already got some fans among us lol, yikes, maybe this isn't the forums we want to be posting our work in? Maybe www.gameartisans.org is a more friendly and appropriate place. I'm just kiddin' my loyalty hangs with Polycount ;) However, I'd appreciate some professional and calm criticism as we get…
@rollin I don't think there's any real hope of handling merges/conflicts - technically you could since the builk of the data is json but it all has gibberish names and it's just dumped in a folder. I'm assuming if it moves to a single file it'll be binary and we'll be as fucked as we are with Painter so I've decided it's…
Honestly I wish my portfolio looked like this when I finished my "game art" studies. I'll drop some quick pointers I've seen from a quick glance through your works: The gun looks pretty cool! maybe try to stay away from close-ups where you can clearly see the lowpoly, specially if that's not the target in-game camera. The…