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Seeking Character Artist

Daz
Daz
polycounter lvl 18
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Daz polycounter lvl 18
It's that time again. We're looking around for one more member to make up the character team on an upcoming project.

Duties would include character modeling, texturing, possibly some facial animation work such as morph targets, but probably not rigging or animation.

The project is as yet unannounced, but might not necessarily be what you might assume. The platforms will be PS2, GC, Xbox and Xbox2. So ideally we are looking for artists that can show high quality high polygon work as well as low polygon. Prior industry experience highly preferred, but not necessarily as important as raw talent. Experience with creating actor likenesses a big plus. The studio here uses Maya, so experience with that package is preferred, but again, that's of secondary importance to skill. The usual requirements of intelligence, communication skills and ability to work in a team also apply.

The position would require relocation to the San Francisco Bay area to work at Electronic Arts headquarters in Redwood city, CA.

http://www.ea.com/global/corporate/aboutea.jsp?src=11001homecorpabounone

If interested please post portfolios here, but a further Art test might also be required.

thanks.

Darren Pattenden,
Lead Character Artist,
Bond franchise,
Electronic Arts.

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