* Skew you buddy! Making sense of skewed normal map details. * Understanding averaged normals and ray projection/Who put waviness in my normal map? Plus a bonus article * Of Bit Depths, Banding and Normal Maps
Ava is an engineer who’s just been given the assignment of a lifetime, and that is working on the Olympus Space Gate. The gate marks the most significant technological endeavor in human history as it will link Earth to humanity’s first colonized world, Eos, which is light-years away. However, as Ava is about to reach…
Looking at it now with fresher eyes, I would say you are absolutely right with the light in the top left. I'll keep that in mind for my next projects. As for the brightly lit areas, I was using the concept I had as reference, but I felt that the contrast between the 'cold/dark' areas of the room and the brightly lit lamp…
I've started learning Substance Painter - here is first tutorial base project: I made first test of my new photo studio equipment (sotfboxes and Yongnuo flashlights) in my new room. I had no real model so I used mannequin's head :P Below is the blockout of the game level from the Baldur's Gate 2. I also made an image with…
Modeling a Nintendo Switch Wireless GameCube Controller for my Computer Graphics Imagery I Final Project Now that I had more experience, we had more creative freedom in how we created our final project for the class. I personally decided to go with a GameCube controller (specifically a wireless version for the switch which…
While I agree that it is a bit crappy if you end up not being credited at all for a project you've spent a fair bit of time and effort on, however at the other end of the spectrum, I don't think it's sensible or useful to try and credit absolutely everyone who's touched the game in some way (especially, as thomasp said,…
I have been developing a game myself for over a few years in Unity 3D (version 5), with a concept over two decades old. The basic initial milestone of this initial project would be for someone to produce one to two humanoid model(s) that can be easily imported into an existing Unity 3D project (ver 5.5.4p4) and have basic…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working on a…
Hello fellow Polycounters, [vv]50259242[/vv] We would like to share with you the Newfoundland project. The development is an extra curricular activity at the University of Hertfordshire with a little outside help from our alumni but anyone or academic institution is welcome to chip in. The project is off to a good start…
So sad, I wanted to monetize the heck out of Project Nova to the point of toeing the boundary of white collar crime. It's outrageous the European Union decided to do this before my game has even launched /s https://www.youtube.com/watch?v=WCkUUm0zDLY