Hello fellow Polycounters,
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We would like to share with you the
Newfoundland project. The development is an extra curricular activity at the
University of Hertfordshire with a little outside help from our alumni but anyone or academic institution is welcome to chip in. The project is off to a good start and now it’s at a stage where we can start growing the game.
The project will be totally open source and what I mean by that is all the models, levels and code will be linked to a central website so anyone can download MOD and improve the game, then you can post up or link the work back on this thread for review, probably Via JumboFiles or something similar. We are looking for volunteers that would like to join the project to help create the Steampunk world as lots needs to be created from Concept Art, Characters, Boss Characters, Environment, Vehicles, Assets, GUI, Game Play, Design, AI and so on, we are totally open to ideas. The game is aiming to hawk back to games I used to make at Rare in the 1990s with short levels followed by big ass end of level Bosses. It will be all encapsulated in a Steam Punk genre and it will be FPS Action/Adventure. Its running in UDK at the moment but we may switch to Unity or Crysis once the programming team have ironed out which direction they wish to go.In the meantime, here are some images so far to give a taste of the world, its all place holder at the moment. The project is just a bit of fun modification for the Polycount community to tinker and play around with. The first goal is simply to create level 1 around 20 minutes of game play with an end of level Boss. I wanted to start the project on Polycount before starting all the social networking paraphernalia. Once the project has gained some meat we will create a website.I hope you can help and become part of the team, please load up any thing you have created no mater how bad, it will sit on our version of a cheap alienbrain type configuration management system and be checked in and out until its at a stage we are happy with, all via our website once it is up and running.
We would be more then happy to hear your ideas, thoughts and links.Best Wishes from the UH
Replies
We need a better concept/model (or both) for the floating air ship if anyone wants to have a crack.
Also the out side of the station needs to be grey boxed if anyone would like to have a go, from concepting to 3Dmodel just keep it very lose, we are working in UDK for now but its so early we may change to Crysis or Unity.
I will load up all the models one day soon so you can download them update and post them back up.
Best Wishes
Obviously this needs punking up yet
I would love to be a part of this
Then welcome to the team feel free to post up your steam punk creations.
I will be adding a design document soon to give project direction. It might not be until Christmas as I am reading a Masters by Research at the moment.
In the meantime feel free to concept NPC, Vehicles, Environments, test stuff out in UDK and basically feel free to wow us.
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Airship or not to airship that is the question? they are a bit like Marmite - Love it or hate it. Maybe a Monorail?
You can also have a look at the original post @ http://www.polycount.com/forum/showthread.php?t=102289
:):)
Looks like the game has just got a new heroine and just in time to test our 3rd person camera. Looking for to seeing what she will look like retopologized. Very interesting character and welcome to the NFL project.
Need to get the male pilot into some biker chaps now
You are both fantastic artists, I can not believe this thread is off to such a great start, thanks again.
Not very detailed at all just sort of ran with the idea but if anyone has any feedback/tips on managing my painting time and being able to fit more detail in stroke for stroke would be great.
Neil asked me if I wanted to share some work for this project, here they are, hope you like it !
Thanks also to Keith Thompson for allowing us to use some of his fantastic concept art. The end of level Boss will look stunning.
Thanks also to Mark Ransom from Rocksteady Studios for allowing us to have his steampunk projector model, its just what we wanted to make a great looking intro scene.
From this
To one of these, will post its WIP soon
Design Document and Maps to follow soon.
And a few more images